I think I've gotten it down to:
- Users can try to make bombs.
- This is based on their level - the higher the level, the more variations they can make.
- They will consume energy to build bombs. They will get X energy per Y hours. As they level, they will get more energy
- They will get various qualities - from the best possible of that type to not working. So they could make a mid-level pipe bomb (e.g., 1/2 the max damage, or 1/4 the radius
- If they are able to make the bomb, they will get experience.
- [?] Higher level bombs will require lower level bombs. For example, if they user wants to make a timer pipe bomb, they'll first need to have a basic pipe bomb.
- Users can place bombs
- When placing a bomb, they will use stamina. They will get X stamina per Y hours. As they level, they will get more stamina
- Placing a bomb will result it success, failure, or the bomb going off. The bomb going off will be as normal (damage anyone around it, etc) but the want-to-be bomber will loose HP and get no exp. Failure will be something like a Guard discovers them, etc., and they can just re-try.
- If they are able to place the bomb, they will get a small amount of experience.
- If the bomb goes off, they will get more experience and possible rewards.
- Users can disarm bombs
- When disarming, they will use stamina.
- Disarming will result it total success, partial sucess, failure, or catastrophic failure.
- Success will give the disarmer experience and rewards.
- Partial will take X amount of HP off of the bomb (a bomb is disarmed when it hits 0 hitpoints). Anyone who was able to take partial hitpoints off of a bomb will get a small amount of exp if the bomb is finally disarmed.
- Failure means they didn't affect the bomb
- Catastrophic failure means they made the bomb go off. This will be just like the timer ran down - bomber gets full exp, disarmer gets damage along with anyone around them.
- Bombs can go off
- Whenever a bomb goes off, the user who placed the bomb will get exp and items.
- When the bomb goes off, anyone that had a last know location around the bomb will loose HP.
- If the bomb goes off on a disarm, the user trying to disarm will get extra damage
- If the bomb goes off when being placed, the user who tried to place it will get extra damage but no exp or items. Users with a last know location will take damage.
- If the bomb goes off as part of a contract, the user who put the contract out may get a reward, and the bomber will get extra exp and items.
- Users can gain items.
- As users bomb and disarm, they will get items. These items can help them make bombs, place bombs, or disarm bombs (e.g., a special pair of wire cutters that give a +2 to disarming).
- Users will be able to purchase special items. These will help as in #1, or be special bombs.