Thursday, October 21, 2010

First day

Market Place #'s came out a bit ago - PhoneBomber was installed 756 times since around 1:30 AM.  Pretty good! 

Some performance issues on the server - the users aren't seeing it, as AppEngine scales up just fine, but it's eating CPU cycles.

Wednesday, October 20, 2010

...

Huh.  16 users playing in about 10 mins...

Live!

Beta 1 is in the Marketplace.  I pretty much finished up last weekend, and was going to release this coming weekend... but decided I might as well move it.  The only big outstanding I have on this version is Facebook integration.

Give it a try!

Tuesday, October 19, 2010

Tweet!

The first PhoneBomber tweet went out this evening.  I have OAuth working inside of the PhoneBomber app, and the server can now tweet for a user (place bomb, disarm bomb, take damage, and when killed).  The user can choose which of the above to tweet.

Seems to work pretty well. Ending up having to do OAutho on both Android (java) and AppEngine (python), which kinda of sucked.  Wishing for the old days of VERY simple login!